研究目的
Investigating the application of Monte Carlo tree search (MCTS) for controlling the Pac-Man character in the real-time game Ms Pac-Man, with enhancements to adapt MCTS to the real-time domain.
研究成果
The MCTS agent and enhancements described are suitable and effective for Ms Pac-Man, competing with strong opponents and achieving high rankings. The simulation strategy provides the most considerable increase in score, and tree search ensures high scores versus both strong and weak ghost teams. Information reuse with continuous decay improves performance without adding specific domain knowledge.
研究不足
The agent's performance is tested against a limited number of ghost teams, and the enhancements may require different parameter settings against different ghost teams for optimal performance.
1:Experimental Design and Method Selection:
The study employs MCTS for decision-making in Ms Pac-Man, with enhancements to adapt to real-time constraints.
2:Sample Selection and Data Sources:
The agent competes against a range of different ghost teams in the Ms Pac-Man game.
3:List of Experimental Equipment and Materials:
The Ms Pac-Man game framework CIG12_
4:2 is used, which includes precomputed distances for the four mazes. Experimental Procedures and Operational Workflow:
The agent is tested in competitions and through 400 games against each ghost team, with each game allowing the official 40 ms to compute a move each turn.
5:Data Analysis Methods:
Performance is evaluated based on average score, average number of lives remaining, and average maze reached at the end of each game.
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