研究目的
To develop an accurate, low-latency body tracking approach for VR-based applications using Vive Trackers to enhance the sense of presence in virtual environments by synchronizing the avatar’s motions with the user’s motions.
研究成果
The developed body tracking system using Vive Trackers and an IK approach demonstrated low latency (6.71 ± 0.80 ms) and reasonable accuracy in tracking user movements in real-time, enhancing the immersive VR experience. Future improvements could focus on reducing computational costs, improving accuracy, and expanding the system to track more body parts for a fuller immersive experience.
研究不足
The study is limited by the small number of participants (13), which may not be sufficient for broad statistical conclusions. Additionally, the accuracy of the tracking system was subjectively evaluated by participants, lacking objective measurement tools. Future work could include more participants and develop tools for objective accuracy measurement.
1:Experimental Design and Method Selection:
The study uses HTC Vive headset and Vive Trackers for real-time body tracking in VR. An inverse kinematics (IK) approach with a reduced Jacobian Matrix is developed to solve the IK problem for full-body tracking.
2:Sample Selection and Data Sources:
13 subjects participated in the evaluation, using Vive Trackers attached to their wrists and ankles for motion tracking.
3:List of Experimental Equipment and Materials:
HTC Vive headset, Vive Trackers, a computer with Intel Core i7-5820K processor, 16 GB RAM, and NVIDIA GeForce GTX 980 graphics card.
4:Experimental Procedures and Operational Workflow:
Participants wore the HMD and Vive Trackers, performed various movements, and their motions were tracked and synchronized with a virtual avatar in real-time.
5:Data Analysis Methods:
A latency measurement tool was developed to measure the end-to-end latency of the tracking system, using a high-speed camera to capture and analyze the delay between real movements and their virtual representation.
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