研究目的
The aim was the design and realization of a light target made of LEDs, which illumination is controlled by movements of eyes, and to develop an interactive application as a feedback of eye movement.
研究成果
Electrooculography is a promising method for interactive applications management, demonstrated by the development of a SNAKE game controlled by eye movements. The application could be used in clinical practice and education.
研究不足
The method requires calibration for each user, and prolonged use can cause eye strain. The system's effectiveness may vary with age and eye conditions.
1:Experimental Design and Method Selection:
The design involved using electrooculography to capture eye movements and control a light target made of LEDs. The method included hardware development for monitoring eye movements and signal processing.
2:Sample Selection and Data Sources:
The hardware application was tested on 6 volunteers.
3:List of Experimental Equipment and Materials:
NI ELVIS II, LabView graphical development environment, Ag/AgCl electrodes, LEDs, 3-bit binary decoder 74HC/HCT
4:Experimental Procedures and Operational Workflow:
2 The process included calibration of eye movements, signal acquisition and processing, and development of an interactive game (SNAKE) controlled by eye movements.
5:Data Analysis Methods:
The data was analyzed using LabView for signal processing and game control logic.
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