研究目的
To describe the architecture and development process of a plugin-based simulation environment for processing photo and video images transmitted via open telecommunication channels.
研究成果
The paper concludes that the plugin architecture allows for parallel development by multiple teams without needing to modify the core environment code, facilitating easier updates and extensions. It emphasizes the use of modern design patterns and the effectiveness of the implemented plugins for image and video processing in open telecommunication channels.
研究不足
The paper does not explicitly mention limitations, but potential areas for optimization could include scalability of the plugin system, performance with large video datasets, and integration with other software tools.
1:Experimental Design and Method Selection:
The methodology involves designing a plugin architecture using the Qt framework for a simulation environment that processes images and videos. It utilizes design patterns like factory patterns for plugin development, with interfaces defined using Q_DECLARE_INTERFACE macro and meta-object compiler (MOC) for generating meta-information.
2:Sample Selection and Data Sources:
Not specified in the paper.
3:List of Experimental Equipment and Materials:
The environment is software-based, developed using Qt framework and OpenCV library for image processing.
4:Experimental Procedures and Operational Workflow:
Developers inherit from PluginInterface, CommonProcessing, and CommonWidget classes, override virtual methods to implement image processing units, and use a Plugin Manager to dynamically load plugins. The workflow includes creating units for tasks like image masking, unmasking, and ROI processing.
5:Data Analysis Methods:
Not specified in the paper.
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