研究目的
Investigating the application of Gaussian beam decomposition for coherent ray tracing simulation of non-imaging laser beam shaping with multi-aperture elements in mask aligner lithography.
研究成果
Gaussian beam decomposition is a valid method to simulate beam-shaping systems with microoptical multi-aperture elements under certain conditions. The method allows for the investigation of coherence effects in illumination systems for mask aligner lithography, providing a complete picture in one simulation.
研究不足
The approach requires careful selection of source sampling to avoid deletion of beamlets and ensure correct optical power transmission, especially when modelling multi-aperture elements.
1:Experimental Design and Method Selection:
The study uses Gaussian beam decomposition (GBD) for modelling coherence in ray tracing simulation to combine beam-shaping and coherence properties simulation.
2:Sample Selection and Data Sources:
A simple test system with a single lens focusing the wavefront after an ideal optical diffuser illuminated by a plane wave is considered.
3:List of Experimental Equipment and Materials:
PHOTON ENGINEERING’s FRED ray tracing software is used for simulations.
4:Experimental Procedures and Operational Workflow:
The illuminated diffuser is approximated by a GBD plane wave source with random phases added to each beamlet. Speckle patterns are analyzed on a detector plane.
5:Data Analysis Methods:
The lateral average speckle size is found as the width of the autocorrelation peak of the field, comparing simulated speckle size to theoretical expectations.
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