研究目的
To support 360 virtual reality video streaming services with high resolutions of over 8K and network streaming technology that guarantees consistent quality of service.
研究成果
The proposed method can achieve a low switching latency of less than 450 ms when the viewport FOV is changed to a non-overlapping view, for 16K 360 VR video streaming, and verified that QoS is guaranteed via the new tiled streaming technique.
研究不足
The study acknowledges the complexity of transmission systems for 360 VR video and the difficulty in guaranteeing quality of service due to high network bandwidth requirements and hardware decoder limitations.