研究目的
Investigating the major causes of visual discomfort in VR applications and proposing a novel virtual camera controlling method using visual saliency to minimize visual discomfort and preserve realistic 3D effects.
研究成果
The proposed saliency-guided camera control method effectively reduces visual discomfort and preserves realistic depth perception in VR applications, as evidenced by user studies. The method is applicable to stereo 3D tools without requiring additional equipment for gaze tracking.
研究不足
The study is limited to a desktop VR environment and does not explore other VR platforms such as HMDs or large VR environments in depth.
1:Experimental Design and Method Selection:
The study involves developing a novel virtual camera controlling method that uses visual saliency to adjust the convergence plane and camera separation dynamically.
2:Sample Selection and Data Sources:
Free-form architecture models are used to evaluate the method's effectiveness.
3:List of Experimental Equipment and Materials:
A stereoscopic display (42”) and stereo shutter glasses are used for the user study.
4:Experimental Procedures and Operational Workflow:
The method involves extracting visual saliency from scenes, adjusting the convergence plane based on salient objects, and evaluating visual comfort and depth perception through user studies.
5:Data Analysis Methods:
User feedback is collected through questionnaires to assess visual comfort and depth perception.
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