研究目的
To develop a novel game theory inspired binarization technique for degraded document images that outperforms state-of-the-art methods.
研究成果
The proposed GiB method achieves promising results on seven publicly available datasets, outperforming state-of-the-art methods in many cases. It effectively handles various types of document degradation through a combination of game theory and K-means clustering.
研究不足
The method's performance is dependent on the quality of the input images and may require parameter tuning for different types of document degradation.
1:Experimental Design and Method Selection:
A two-player, non-zero-sum, non-cooperative game is designed at the pixel level to extract local information, which is then fed to a K-means algorithm for classification.
2:Sample Selection and Data Sources:
Seven publicly available datasets (DIBCO 2009-14 and 2016) are used for testing.
3:List of Experimental Equipment and Materials:
Not explicitly mentioned.
4:Experimental Procedures and Operational Workflow:
Includes background estimation and image normalization, binarization using the game theory inspired technique, and post-processing to refine results.
5:Data Analysis Methods:
Performance is evaluated using precision, recall, F-measure, pseudo F-measure, peak signal-to-noise ratio, and distance reciprocal distortion metric.
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