研究目的
To investigate the difference of human cognitive behavior between the real and the virtual environment using HMD and to examine a method to compensate the difference.
研究成果
There is an essential cognition difference between the real and the VR environment, influenced by the amount of environmental information and its experience. It was suggested that giving sufficient information to cognitive behavior could compensate for the difference.
研究不足
The study did not display the human body in the VR environment, which might influence the cognition and behavior in the virtual environment. The environmental information in the VR environment might be insufficient for accurate cognition.
1:Experimental Design and Method Selection:
A comparative experiment was conducted using a cognitive behavior called 'Reaching' to investigate the difference between the real and the virtual environment.
2:Sample Selection and Data Sources:
Subjects estimated the longest distance to a cylinder placed in front of them at which they could reach the cylinder, then grabbed and placed it as far as possible. The results were investigated in both environments.
3:List of Experimental Equipment and Materials:
HTC Vive was used as HMD, and Unity and 3ds Max were used to create the VR environment.
4:Experimental Procedures and Operational Workflow:
The experiment involved measuring the longest distance to decide to grab the cylinder and the actual reaching distance in both real and VR environments.
5:Data Analysis Methods:
The ratio of the decision distance to the actual reaching distance was calculated and compared between environments.
独家科研数据包,助您复现前沿成果,加速创新突破
获取完整内容