研究目的
To create an immersive audio-visual experience inside the traditional Chinese painting 'Listening to a Guqin' by reconstructing it in virtual reality, bringing back the music and motion elements compressed in the still image.
研究成果
The project successfully reconstructs the painting in VR, providing an immersive experience that restores musical and motion elements. It demonstrates the potential of VR for appreciating traditional art, with recommendations for further technical and aesthetic enhancements.
研究不足
The study is limited by the accuracy of historical textual research and the technical constraints of VR equipment, such as the resolution and tracking capabilities of Kinect and Oculus Rift. Future work could optimize rendering techniques and expand interactivity.
1:Experimental Design and Method Selection:
The methodology involves reconstructing a 3D scene from the original painting using spatial arrangement analysis, edge detection algorithms for line simulation, and motion tracking for interactivity.
2:Sample Selection and Data Sources:
The painting 'Listening to a Guqin' by Emperor Zhao Ji is used as the primary source, with textual research on historical correctness and painting techniques.
3:List of Experimental Equipment and Materials:
Kinect motion tracker, Oculus Rift, and custom shaders for rendering.
4:Experimental Procedures and Operational Workflow:
Steps include 3D modeling of figures and objects, rigging animations, implementing physics simulations, tracking viewer position with Kinect, and rendering the scene for VR using Oculus Rift.
5:Data Analysis Methods:
Visual and interactive feedback is analyzed to ensure immersion and accuracy in the reconstruction.
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